12
Jul
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Author/s
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Hypothesis
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3 Main Points
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Design & Stats
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3 of My Conclusions
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Capra & LiuĀ (2006)
Conformity in contribution games: gender and group effects
http://www.economics.emory.edu/Working_Papers/wp/capra_06_01_paper.pdf |
- Moral guidance is sought when playing a contribution game.
- Decrease clarity –> increase conformity
- Increase complexity –> increase conformity
- People tend to conform to in-group rather than out-group
- [Ash had all male] Increase females –> increase conformity
- Group identity and gender mediate conformity rates
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- Interested in testing some of the key conclusions that psychologists have arrived at regarding conformity
- Complexity, gender and group identity –> conformity
- Findings were consistent with those initially reported by Ash
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- IV Game: public goods or dictator
- IV Payoff irrelevant information: results for people in other countries (Control); cohorts in out-group; non-cohorts in in-group or out-group
- Control variable: lottery choice game for treatment effects
- Pre-questionnaire: demographics and multiple-choice for gender bias
- Public goods game –> lottery game –> dictator game
- Participants able to choose kind and source of feedback on those who have previously played the game (info has normative value)
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- Small convenience sample (n=
- 10 hours of game-playing: practice effects, boredom, fatigue
- They also controlled for reciprocity motivations; why separate the whole? Conformity includes feelings of r.
- Why muddy the waters with the 3rd treatment group? Why not measure in-group alone?
- Overall, the paper focuses on the effects of the findings of Ash
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