12
Jul
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Design & Stats
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3 of My Conclusions
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- IV Payoff irrelevant information: results for people in other countries (Control); cohorts in out-group; non-cohorts in in-group or out-group
- Participants able to choose kind and source of feedback on those who have previously played the game (info has normative value)
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- Small convenience sample (n=
- 10 hours of game-playing: practice effects, boredom, fatigue
- They also controlled for reciprocity motivations; why separate the whole? Conformity includes feelings of r.
- Why muddy the waters with the 3rd treatment group? Why not measure in-group alone?
- Overall, the paper focuses on the effects of the findings of Ash
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